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Toxic Dead
Type:
Medium Undead
Hit Dice: 4d12 (26 hp)
Initiative: +5 (Dex)
Speed: 30
AC: 20 (+1 Dex, +9 natural)
Attacks: Rend +3 melee
Damage/Attack: Rend 1d6+1, energy drain
Special Attacks: Acid splash, noxious fumes, acid cloud
Special Qualities: Undead
Saves: Fort +1, Ref +2, Will +5
Abilities: Str 12, Dex 12, Con -, Int 11, Wis 13, Cha 15
Skills: Climb +5, Hide +8, Listen +8, Move Silently +16, Search +7, Spot
+8
Feats: Improved Initiative
Climate/Terrain: Toxic waste
dumps
Organization: Solitary,
gang (2-5), or pack (6-11)
Challenge Rating: 5
Treasure: None
Alignment: Neutral evil
Advancement: 6-9 HD (Medium-Size)
Toxic dead are wights that
arise from areas contaminated with toxic chemical, heavy metals, industrial
hazards, and/or radioactive waste products. They have all the standard
abilities of wights, including energy draining, plus the following abilities.
Acid Splash (Ex): The
blood of the toxic dead is highly corrosive and spurts out whenever the
creature is struck and damaged. If the damage is inflicted in melee, the
person inflicting the damage must make a Reflex save (DC 18) to avoid
being splashed with the creatures blood. If the save fails, the attacker
takes the same amount of damage as they just inflicted on the toxic dead.
If the save succeeds, the attacker takes no damage. Everything worn or
carried by the attacker (including the striking weapon) must save (DC
15) or be destroyed. Magic items receive their normal saving throw bonuses.
Noxious Fumes (Ex): The toxic dead are surrounded at all times
by a cloud of corrosive and debilitating fumes. Treat as a stinking
cloud spell for effects. The cloud is a naturally occurring phenomenon,
and cannot be magically dispelled.
Acid Cloud (Ex): When slain, the toxic dead release a cloud of
acid. This cloud has the same properties as an acid fog spell cast
by a 10th-level mage. All objects caught inside the acid cloud take damage
from it normally. Multiple acid clouds from different creatures are cumulative.
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