|
Arms
|
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|
Melee |
Damage
|
Hands
|
Damage Type
|
Critical Range
|
Critical Damage
|
Size
|
Weight
|
Special
|
|
|
BetleH
|
1d8/1d8
|
1 or 2
|
P, S
|
19-20
|
2x
|
M
|
5 lbs
|
Double weapon
May be used as two-handed single weapon |
|
|
Missile or
Firearm |
Damage
|
Att/Rnd
|
Clip
|
Range
|
Critical Range
|
Critical Damage
|
Size
|
Loaded Weight
|
Ammo Type
|
|
See Description |
1 |
6
|
200
|
19-20
|
2x
|
S
|
5 lbs
|
DS Ammo Pack
|
|
3d6 Fire, no adds
|
1 |
20
|
50
|
19-20
|
2x
|
S
|
5 lbs
|
DS Energy Cell
|
|
4d6 Fire, no adds
|
1 |
10
|
10
|
19-20
|
2x
|
S
|
5 lbs
|
DS Energy Cell
|
|
2d6+1+adds
|
3+3 |
6-17
|
200
|
19-20
|
2x
|
S
|
5 lbs
|
.38-.45
|
|
2d6-1+adds
|
3+3 |
6-17
|
200
|
19-20
|
2x
|
S
|
5 lbs
|
.22-.32,
9mm |
|
1d2, Fort save vs DC 20 or be knocked unconscious See Description |
1 |
100
|
8
|
20
|
2x
|
S
|
3 lbs
|
3 mm hypo
|
|
MiB Gauss Pistol
|
4d6+adds |
1 |
100
|
300
|
19-20
|
3x
|
S
|
5 lbs
|
.5 mm needle
|
|
|
3+3 (B,A) |
19-20
|
2x
|
M
|
5.56,
7.62 |
|||
|
|
3+3 (B,A) |
19-20
|
2x
|
M
|
||||
|
|
1d10 |
2
|
300
|
18-20
|
3x
|
L
|
15 lbs
|
7.62
|
|
|
2 |
20
|
10
|
20
|
3x
|
L
|
40 lbs
|
Naphtha
|
|
Minigun
|
2d6 x 4d100, no adds |
1 | 1500 | 500 | 20 | 3x | L | 50 lbs | 7.62 belt |
|
B= Burst fire A=Autofire
See house rules for details Adds=Add and reroll all natural 6s |
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